Battlefield 6 devs address “goofy” skins amid fan backlash over leaked cosmetic

battlefield 6 player

Battlefield 6 developers have, again, addressed the idea of having “goofy” skins in-game after a leaked cosmetic drew some backlash from fans.

With Call of Duty and Fortnite leaning into the wackier side of in-game cosmetics, a lot of gamers have been pining their hopes on Battlefield 6 being a little more realistic with things. 

While the beta was a hit, leakers have been trying to uncover more early information about what’s to come in the highly anticipated title. One of those bits of information included a character skin that had a fair bit of neon green tint to it. 

The neon colors were quickly mocked by some players, with others urging fans to “push back” at the idea. “EA [will] push cosmetics as far as we let them, and we shouldn’t wait ’til they try adding Santa before they are deterred by community backlash,” one fan said. 

Battlefield 6 is going to be a “gritty” shooter

Plenty of fans rallied against the leaked skin and while the developers have addressed it directly, but revealed they are still focused on “gritty” skins. 

“I think we’re really happy with where we are. We want to be a gritty, realistic shooter. Other games can and should be whatever they want to be, right?” Ripple Effect’s technical director, Christian Buhl, told IGN

“I think where we end up is we’re pretty happy with where we are. We are a gritty, grounded, realistic shooter. That’s what we intend to be, and that’s what the game is going to look like for a while.”

BF6 player with SMG

Matthew Nickerso, the senior console combat designer, also noted that Battlefield 6 will ‘stay in its own lane’ for a bit. 

“From the design side, we are aware of what other products are doing, but we’re really focused on what works for Battlefield at the end of the day. We’re not chasing trends. We’re not chasing other products,” he added. “Generally, I think, from a design perspective, we’re doing us. We’re staying in our lane, doing us at the end of the day.”

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Buhl admitted that leaks are going to happen, and while the devs are not actively putting stuff out there early, the leaks provide good feedback.

“We weren’t seeking leaks, but we knew that the most important thing was to get the game in front of players, get real feedback from players, get real telemetry, real data, and that had to come at any cost, including the fact that things would leak,” he said.