
Battlefield 6 devs have said they want to “humanise” aim assist in the new game, and that it is going to be “very light” for controller players.
Aim assist has long been a point of contention for fans of shooter games. Some professional players have claimed that using a controller versus keyboard and mouse is akin to a “soft aimbot,” while others want aim assist to be done away with – especially in Call of Duty.
Battlefield 6 has already joined that conversation, seeing as the public beta period has been and gone. The game will also have plenty of crossplay between console and PC. There won’t be any console-only crossplay after all.
The developers have also looked to level the playing field between controller and keyboard and mouse users with their ‘Quick Turn’ setting. It will allow controller players to quickly flick 180 degrees, and it has already drawn comparisons to aimbotting.
However, the Battlefield 6 devs have also said that they want to “humanise” aim assist and it will actually be quite “light” for controller players.
“We want to have a fair, competitive, and balanced approach. We call it Aim Assist 2.0. It’s an evolution of what we had in 2042. We’re talking real-time renders now. We moved away from squares, boxes, and spheres to capsule-oriented meshes for aim assist. We’ve really upped the level of consistency and performance across the board,” Battlefield Studios Designer Matthew Nickerson told Well Played.
“We’re going very light with aim assist. We’re not adding rotational aim assist; we actually removed snap zoom, which was in 2042, as we believed it was too mechanically heavy. We want to humanise aim assist, as we call it here internally.”

Nickerson added that they want players to “feel good” about their achievements in-game, rather than feeling like “some system or code” did the heavy lifting for them.
“So that’s our differentiating point, and that’s our approach when it comes to a design standpoint of what cross-play is and what cross-play means for Battlefield.
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“We have some really cool, interesting, and unique ideas and implementations that are maybe counterintuitive to what’s found in other products out there. But, again, aim assist is always a hot topic, no matter what game you pick, whether you’re a CoD player or an Apex player or whatever. We’re really excited about the solution we have, and we’re focused on what we feel works best for Battlefield.”