Black Ops 6 Zombies Season 2 update patch notes: The Tomb map, new Wonder Weapon & Perk-a-Cola

Black Ops 6 Season 2 Tomb map

Season 2 of Black Ops 6 Zombies is set to be another huge update, coming with the second DLC map and a host of welcome changes.

Black Ops 6‘s Zombies mode has received an impressive amount of content so far, launching with two distinct maps followed by the release of Citadelle des Morts and new Wonder Weapons in Season 1 Reloaded.

Fans might have been expecting a smaller update this time around, but, instead, Treyarch are doubling down. Here’s everything we know about Black Ops 6 Zombies Season 2 so far, including the release date.

BO6 Zombies Season 2 release date

Season 2 of Black Ops 6 Zombies gets underway on Tuesday, January 28, 2024, the same day as multiplayer and Warzone. As always, the three modes will be sharing a new Battle Pass, so you can unlock Blueprints, skins, and much more to be used in all modes by playing Zombies.

The Tomb map arrives in BO6 Zombies Season 2

Call of Duty Black Ops 6 The Tomb Map and Logo

The Season 2 update brings the second post-launch map to Black Ops 6 Zombies – The Tomb. This brand-new map takes place on an ancient burial ground, featuring underground catacombs to explore as you try to survive.

In terms of size, The Tomb is described as “an experience similar to Liberty Falls,” featuring “tighter play spaces with a focus on replayability.”

New enemy

Shock Mimic

Shock mimic in BO6 Zombies Season 2

Often disguising themselves as useful items, these shocking creatures break out of the illusion on approach, grabbing victims with their tentacles and razor-sharp claws, pulling them in for an electrifying bite. This hits harder than expected, and the distortion camouflage the Shock Mimic emits disrupts your radar as well as your eyesight

Related

New Wonder Weapon

Staff of Ice

Staff of Ice wonder weapon in BO6 Zombies Season. 2

The Staff of Ice offers an exceptional blast that can slow and freeze enemies in place, as well as a more devastating area-of-effect attack. This archaic Wonder Weapon is also imbued with the power to revive teammates with a precision-shot restorative blast.

Additional content

  • Main Quest and Quest Rewards: The Main Quest for The Tomb goes live when the map releases alongside the launch of Season 02 on January 28. Complete the Main Quest to earn the “X91 Ice-Pike” Wonder Weapon Skin — a Project Janus facsimile of the “Staff of Ice” — as well as 5,000 XP and a unique Calling Card awarded to players who complete the Main Quest before Directed Mode is released for The Tomb.
  • Arrow Trap: Got a horde of zombies on your back? Activate the Arrow Trap to send out darts of damaging energy from the wall, devastating its targets on contact. If you need to backtrack, run and slide to avoid getting shot by your own trap.
  • Aetheric Lanterns: Dark Aether chandeliers and light sources give off a pale glow over their surroundings. With the correct projectile and aiming confidence, you can use these dynamic hazards to rain down Aetheric fire, damaging anything that shambles through the flames.

New Perk-a-Cola

Death Perception Perk-a-Cola in BO6 Season 2

Death Perception

Death Perception gives players the ability to detect enemies through obstacles and walls via outlines of their bodies. Death Perception is available on Citadelle des Morts, Liberty Falls and Terminus maps via the Der Wunderfizz machine.

Major Augments

  • Treasure Hunter: Spot items others can miss from loot containers as well as Special and Elite kills.
  • Death Stare: Your Elemental Weakness damage has a chance to kill an enemy that is low on health.
  • Critical Eye: Small chance that a body shot becomes a critical shot.

Minor Augments

  • Bird’s Eye View: The minimap’s scan rate is increased.
  • Extra Change: Find extra Essence under more locations.
  • Further Insight: Increase perception radius.

New Gobblegums

  • Dead Drop (Epic): Drop rates of Salvage and Equipment are greatly increased. Lasts five minutes.
  • Modified Chaos (Legendary): Greatly reduce all Ammo Mod cooldowns. Lasts two minutes.
  • Quacknarok (Whimsical): Zombies move around in rubber ducky inner tubes. Lasts three minutes.

War Machine support weapon

Give the undead an explosive taste of their own entrails with the semi-automatic War Machine grenade launcher arriving in the Support section of the Crafting Table.

New weapons

PPsh-41 in BO6 Season 2
  • PPSh-41: Full-auto submachine gun. Fast fire rate with impressive damage and high recoil. Moderate handling.
  • Cypher 091: Full-auto assault rifle. Slower rate of fire balanced by great handling and excellent mobility.
  • Feng 82: Full-auto light machine gun. Very slow rate of fire with great damage and handling.
  • TR2:  Semi-auto marksman rifle. Great rate of fire and respectable handling.

Quality of life changes

On top of all the major additions mentioned above, the 115 Day announcement also revealed a host of smaller changes to make the Zombies experience smoother. Check them out below:

  • Challenge Tracking & Near Completion (Zombies and Multiplayer)
    • Manually track up to 10 Calling Card Challenges and 10 Camo Challenges per mode to easily keep track of Challenges you’re progressing.
    • If you have less than 10 Calling Card Challenges or 10 Camo Challenges tracked, your nearest Challenges to completion will display in those slots instead. This should help players discover and identify Challenges they are close to completing.
    • The top Tracked or Near Completion Calling Card Challenge and Camo Challenge both appear in the Lobby, as well as in-game via the Options Menu.
  • Co-op Pause
    • In matches where everyone is in the same party, the party leader will now be able to pause the game for everyone to regroup on strategy or take a snack break during those high-round runs. We know this one’s been requested since launch, and we’re excited to get it in with S02.
  • AFK Kick Loadout Recovery
    • If a player gets kicked for going AFK in a co-op game, now their loadout, Essence, and Salvage will be restored after they rejoin.
       
  • Separate HUD Presets for Zombies and Multiplayer
    • At last, you’ll be able to set up the HUD Preset settings you prefer for Zombies and keep an entirely different setup for MP without having to change them between modes.
    • We wanted to get this one in sooner, but the team needed to refocus on higher priorities as they came up.

We’re expecting a more in-depth look at all of the Zombies content in Black Ops 6 Season 2 on launch date so stay tuned for the complete patch notes.

Maps

Citadelle des Morts

  • Addressed a server stability issue that could occur when Zombies continue to spawn when no players were present during an active Incantation Ritual. 
  • Addressed a rare issue where players could be downed during the Main Quest outro.
  • Addressed an issue where The Guardian could get stuck between phases longer than intended.
  • Addressed an invulnerability exploit when using “Nowhere But There.” 
  • Addressed an issue where the Mystic Orb could be placed again after opening the Secret Study.
  • Disabled the option to fast travel when voting to Final Encounter to prevent players from getting stuck.
  • Addressed an issue where loading a save after opening the castle doors would repair some environmental damage caused by the cannon.
  • Addressed some more locations in the Dungeon where the Lightning Rod dropped by the zombie carrying it could be unreachable.
  • Addressed an issue where the Welding Torch would clip into the nearby crate.
  • Addressed an issue where being hit by the Cannon could activate the Dying Wish Augment for Quick Revive.
  • Addressed an issue where Vermin would continue to spawn each round if the player had gone down during Maya’s Revenge Quest.
  • Addressed an issue that prevented Maya’s Revenge Quest from ending properly when a player uses the “Nowhere But There” GobbleGum to exit the event.
  • Addressed an issue where interacting with the Radio then dying would prevent entry into Maya’s Revenge Side Quest.
  • Krafft will no longer have a blood effect when being punched with Melee Macchiato.
  • Addressed an issue causing the Kompact 92 wall buy interact to be offset..
  • Addressed some visual issues when looking out the Tavern windows.
  • Addressed some visual issues when on the Ramparts.
  • Improved lighting near Jugger-Nog to avoid a tripping hazard.
  • Addressed an issue where players could get stuck getting through the East entrance to the Town Square.
  • Addressed an issue where Zombies could climb through the railings to get on the Tavern stairs.
  • Addressed an issue where joining in progress would not highlight the locks on the Pack-a-Punch crate. 
  • Addressed an issue that caused Parasites to clip into the wall when exiting a spawn closet in the Hillside Ramparts.
    Training Course

Terminus

  • Addressed an issue where an Amalgam could get stuck in a spawn area during Exfil.
  • Addressed an issue where the Tactical Raft could become stuck on a pillar when piloting near the boss arena.
  • Addressed an issue that caused reticles on certain weapons to change position after using the Oscillation Calibrator. 
  • Addressed an issue with a floating shovel on Castle Rock Island.
  • Addressed an issue that prevented the Node Connection repair interface from appearing during split-screen games.
  • Addressed an issue that caused missing geometry in the Sea Caves after loading a save file. 

Liberty Falls

  • Addressed an issue that caused a loss of functionality when a bowling event is started while holding a Sentry Turret.
  • Addressed an issue with the Aether Canister visual screen VFX while the player is on a ladder.

Modes

Directed

  • Addressed an issue where the Crafting Table menu could remain open when dying at round cap.
  • Automatic Exfil will now begin after the current Round ends instead of immediately.
  • Automatic Exfil has been adjusted to trigger after six hours instead of five

General playlist updates

  • Closed an exploit where disconnecting right as the player died would keep their saved game.
  • Addressed an issue where joining after being kicked for AFK could give the player two of the same GobbleGum.

Gameplay

  • Players who are kicked for inactivity in co-op games will have their loadout, Essence, and Salvage restored upon rejoining the match.

Weapons

  • Addressed an issue where Single Fire mode would not count toward Slaughter Medals.
  • Added a warning for players when purchasing a Wall Buy if it will replace one of their current weapons.
  • Addressed an issue where interacting with quest objects with long hold times would reload the held weapon when using a controller.

Perks

  • Aether Shroud
    • Adjusted the Aether Dash Augment to prevent players from being stuck in unintended locations.
  • PhD Flopper
    • Improved PhD Slider to work with Omni-directional slides.

Field Upgrades

  • Tesla Storm
    • Static Discharge
      • Addressed an issue where kills from Static Discharge would not award Essence to the player.

Scorestreaks

  • Chopper Gunner
    • Addressed an issue where the player could continue to shoot the Chopper Gunner weapon after the streak has ended.
  • Hand Cannon
    • Addressed an issue where attempting to pick up an Aether Tool while wielding a Hand Cannon would consume the Aether Tool without applying it to a weapon.

Enemies 

  • Amalgam
    • Addressed an issue where rarely the player would be let go immediately after being grabbed.
  • Vermin
    • Addressed an issue where Vermin could hit twice with one attack.
    • Vermin will now ragdoll properly in the air when killed mid-leap.

Activities 

  •  S.A.M. Trials
    • Addressed an issue where crafted Scorestreaks would be removed at the end of a trial if they matched the one used for the trial.
    • Scaled the Hand Cannon Trial time based on the current Round up to 100 Seconds at Round 31+.
    • Addressed an issue preventing S.A.M. Trials from being completed in Splitscreen.

GobbleGums 

  • Dead Drop, Modified Chaos, and Quacknarok now available via in-game GobbleGum drops and the Season 02 Battle Pass.
  • Addressed an issue where restocked GobbleGums would not be immediately available for use.
  • Addressed an issue where the “Exit Strategy” GobbleGum would not be usable when the Exfil Radio was present.
  • Addressed an exploit that allowed players to keep timer based GobbleGums after they have been consumed.

Challenges 

  • “Box Addict” Dark Ops Challenge
    • Added a hard cap of 37 different weapons required, which matches the amount at launch so that weapons added post-launch do not increase the difficulty of this challenge
  • “Gladiator” Fresh Meat Challenge
    • Will now track for exfils at or above round 11.
  • Daily Challenges
    • Addressed an issue where the “Get Zombie Eliminations with Pistols” challenge could be progressed with Brain Rot kills.
  • Surveyor Challenge
    • Random Perk Power-up now applies progress to this challenge.

UI 

  • Players will now see an in-game notification whenever they complete an Augment Research step and unlock a new Augment.
  • Addressed an issue where the Elemental Swords would be vertical in the Wonder Weapon preview.
  • Aligned the GobbleGum prompt in-game.
  • Updated the In-Game Pause Menu Augments research progress, along with other visual improvements.
  • Added visual improvements to Boss HP bars. 
  • Addressed an issue where placeholders would appear momentarily when entering the Audio Logs in the Intel menu for the first time.
  • Added a location to view Cinematics in the Intel menu.
  • The GobbleGum HUD widget will now be hidden while spectating.
  • Addressed an issue that allowed damage feedback to remain active during in-game cinematics.
  • Improved visual information when editing GobbleGum Packs. 
  • Addressed incorrect navigation button text in the Intel Menu.
  • HUD Presets can now be set separately for Zombies and Multiplayer.

Graphics 

  • Addressed an issue in 3rd Person where Elemental Sword effects would be misaligned when attacking.
  • Addressed an issue with the Solais Elementa Sword where the visual effects of the charged ability would play longer than the actual effect.
  • Addressed an issue where the glow effects from the Crown would persist after dying and respawning.
  • Addressed a typo on the soda cans inside the Stamin-Up Machine.
  • Removed fire effects from Vermin legs when Arachnaphobia mode is toggled.

Until then, check out our tier list of the best BO6 weapons and the best loadouts for Ranked Play.