Black Ops 7 devs reveal aim assist has been “closer” than players think in CoD

Black Ops 6 player using PML 5.56

The developers behind Black Ops 6 have revealed that the win-loss ratio over aim assist is actually “closer” than players would think.

Aim assist has long been used by video game developers to try and level the playing field between controller and keyboard and mouse players. Those who use the traditional computer peripherals have claimed that the assist gives controller players a “soft aimbot” of sorts.

It’s a burning topic whenever a new game comes around. Battlefield 6 has gone through it with their 180-degree snappiness for controllers, while CoD players want it tuned down in Black Ops 7.

During an exclusive chat with CharlieIntel, Treyarch’s Matt Scronce revealed that the win-loss ratio between the two choices has been “much closer” than players think in Black Ops 6.

Black Ops 6 aim assist has been pretty even

“So I was just always looking at data, to be honest. Like, maybe that’s something I can give you some harder numbers on. But in multiplayer, we see damn near fifty-fifty win-loss rate between controllers and KBM. Like, it’s very, very close,” Scronce told CharlieIntel.

“Now that gets a little different when you get at longer ranges. And it depends on what weapons you use. Right? Like, a controller player with a shotgun in close range is gonna win a bit more often than a KBM player. But a KBM player at long range with a sniper, they’re gonna win a bit more often, but it’s way closer than I think the community thinks. 

“It’s damn near fifty-fifty in multiplayer.”

Related

emma kagan in black ops 7

There’s no mention of aim assist being adjusted in Black Ops 7 to this point, so it’ll very likely be the same as Black Ops 6.

Battlefield 6 is leading the way with changes as Dice wants to “humanise” the assist. So, we’ll see if Call of Duty follows suit.