DMZ Season 6 finally changes the parameters for Assimilation, improves the bounty system, and decreases killstreak spam.
It remains to be seen if Sledgehammer Games has any plans to bring back DMZ in Modern Warfare 3. Fear started to spread in August as DMZ fans expressed concerns about the extraction shooter becoming a “forgotten” game mode. Infinity Ward provided regular updates to the Warzone spinoff, but proceedings started to go awry in Season 4 Reloaded.
Players blasted that mid-season update for “ruining” DMZ, as the plea-for-help system went horribly wrong, and game-breaking bugs plagued the mode. DMZ community members also called out assimilation exploits and performance issues as massive blemishes.
Fortunately, Season 6 is here and addresses several of the issues getting in the way of players enjoying DMZ.
ActivisionThe Haunting is back for another year across Warzone and MW2.
Season 6 Assimilation, killstreaks, and bounty system changes
Season 4 Reloaded introduced a new feature to disincentivize killing too many enemies, but it ended up having the inverse effect. If a squad kills too many teams in DMZ, a bounty is put on their heads, revealing their location to the entire lobby. Killing a player with a bounty awards $10,000 to each squad member.
Players combined the bounty feature with Assimilation, which allows teams to recruit new teammates. Squads of 6 would run around lobbies and take out everyone in sight. In Season 6, Assimilation now allows a maximum of four players per team.
And to cut down on Killstreak use, Seas 6 reduces the frequency of killstreaks found in loot.