2560 AD: Humanity moved to Mars and some of Titan’s moons. The most followed and expensive sport is a high-speed racing class employing magnetic hoverships, the fastest humanity has ever engineered: a sport named Red:Out. Red:Out is developed in Unreal 4. Controlling a nuclear-powered ship hovering about two meters from the ground going over 400 km/h is no piece of cake Now, imagine doing the same in a vicious curve upside down, or in a double loop-the-loop. Your ship will never race on rails. Each input will apply a physical force!
2560 AD: Humanity moved to Mars and some of Titan’s moons. The most followed and expensive sport is a high-speed racing class employing magnetic hoverships, the fastest humanity has ever engineered: a sport named Red:Out. Red:Out is developed in Unreal 4. Controlling a nuclear-powered ship hovering about two meters from the ground going over 400 km/h is no piece of cake Now, imagine doing the same in a vicious curve upside down, or in a double loop-the-loop. Your ship will never race on rails. Each input will apply a physical force!
34BigThings
34BigThings, Nicalis, Inc., 505 Games
Redout
Sep 02, 2016
Aug 29, 2017
May 14, 2019
TBD
TBD
Unreal Engine 1 (UE1, originally marketed simply as Unreal Engine) is the inaugural release in Epic Games’ engine lineup, developed by founder Tim Sweeney beginning in 1995. It debuted in May 1998 bundled with the first build of the game Unreal (build 100) and quickly became one of the first commercial middleware solutions licensed by third-party studios.