The Walking Dead: Season Two

Trailers & Screenshots

1 of 13

About This Game

Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.

The Walking Dead: Season Two Cover Art

,The Walking Dead: Season Two, Cover Art

Companies

  • Developer:

    Telltale Games

  • Publisher:

    Skybound Games

Franchise Info

  • Series:

    The Walking Dead

  • Collection:

    The Walking Dead - A Telltale Games Series

Release Dates per platform

  • Ouya:

    Dec 17, 2013

  • PlayStation 3:

    Dec 17, 2013

  • Xbox 360:

    Dec 17, 2013

  • iOS:

    Dec 17, 2013

  • PC (Microsoft Windows):

    Dec 17, 2013

  • Mac:

    Dec 17, 2013

  • Xbox One:

    Dec 18, 2013

  • Android:

    Jun 25, 2014

  • PlayStation 4:

    Oct 21, 2014

  • PlayStation Vita:

    Nov 04, 2014

  • Nintendo Switch:

    Jan 20, 2020

Age Rating

EU
EU rating system
US & CA
US & CA rating system
AU
AU rating system
DE
DE rating system

Game Engine

  • Telltale Tool:

    The Telltale Tool is a proprietary game engine developed by Telltale, built atop the Lua programming language. Telltale moved to an improved version of their engine around early 2016, partially implemented first in The Walking Dead: Michonne and fully completed for the release of Batman: The Telltale Series. The new Telltale Tool provided more direct support for DirectX 11 features, including physics-based models, texture mapping and blending, and dynamic lighting and shadows

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