First Silksong update patch notes finally reduce early difficulty

Hornet in Hollow Knight: Silksong

Team Cherry has revealed the patch notes for the first Hollow Knight: Silksong update, which looks to make the early game slightly easier, although it doesn’t completely remove the difficulty.

After finally launching on September 4, Silksong has already become one of 2025’s biggest games. Less than a week later, its player count has reached over five million, and it even crashed many platforms as players all try to download it at once.

It hasn’t all been good news, though, as some fans have complained about the punishing difficulty, with some even using mods to make it easier.

Now, the 1.0.28470 update has been revealed, and while it’s set to address some of the issues, don’t expect the game to be a breeze once it goes live.

Do we know when the 1.0.28470 update goes live?

There is no concrete date just yet, but the devs have confirmed it will be mid-next week if everything goes as planned. This means it will likely be rolled around sometime around September 17, although it could be slightly earlier or later.

If you’re playing on PC, the update is available right now through the public-beta branch on Steam.

hollow knight silksong

First Silksong update nerfs early bosses

Although the patch is primarily focused on squashing bugs (no pun intended), it also addresses some of the more brutal early bosses.

Both Moorwing and Sister Splinter will receive a “slight difficulty reduction” going forward. It isn’t entirely clear how the devs will go about this, but it could mean that they will no longer deal two masks of damage per hit, or it could be as simple as making their attacks easier to dodge.

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Given that it’s only listed as a “slight” tweak, it’s more likely to be the latter or something similar.

Full Silksong 1.0.28470 update patch notes

Check out the full patch notes for the first Silksong update below, as shared by Team Cherry on Steam:

  • Fixed situation where players could remain cloakless after Slab escape sequence.
  • Fixed wish Infestation Operation often not being completable during the late game.
  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
  • Fixed getting stuck floating after down-bouncing on certain projectiles.
  • Fixed courier deliveries sometimes being inaccessible in Act 3.
  • Fixed craft bind behaving incorrectly when in memories.
  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
  • Fixed Snitch Pick not giving rosaries and shell shards as intended.
  • Removed float override input (down + jump, after player has Faydown Cloak).
  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
  • Reduction in damage from Sandcarvers.
  • Slight increase in pea pod collider scale.
  • Slight reduction in mid-game Bellway and Bell Bench prices.
  • Slight increase in rosary rewards from relics and psalm cylinders.
  • Increase in rosary rewards for courier deliveries.
  • Various additional fixes and tweaks.

All fixes will apply retroactively, so players who’ve hit a significant bug that prevents progress may want to switch over to public-beta to receive the fix.

Further fixes are already being worked on for a second patch. If you have an issue and you don’t see the solution in the list above, we may be working on it.

For more on Silksong, be sure to check out the location of every Mossberry, as well as where to find all three Coghearts.