
The Elder Scrolls IV: Oblivion Remastered just did the equivalent of sliding into our DMs unannounced, and like any sane Elder Scrolls player, you’re probably wondering if it’s time to dust off that Sneak 100 mindset.
You might also be wondering if Bethesda (or modders) have finally blessed us with a system that doesn’t punish creativity. Spoiler: they have. Oblivion Remastered brings a much-needed overhaul to the leveling system, ditching the old spreadsheet simulator in favor of something actually fun.
Let’s break down Oblivion Remastered’s new leveling system.
Oblivion’s new leveling system, demystified

Forget everything you remember about “efficient leveling.” Here’s how Oblivion Remastered flips the script:
New vs. old leveling side-by-side
Feature | Original Oblivion | Oblivion Remastered |
---|---|---|
Attribute Points per Level | Up to 15 (automated) | 12 (manual allocation) |
Skill XP Contribution | Major Skills only | All Skills contribute |
Major Skill Bonus | Start at 25 | +20 to base skill |
Leveling Trigger | 10 Major Skill ups | XP bar + sleep |
Luck Handling | +1 max per level | Costs 4 points per level |
Health Scaling | Based on early Endurance | Retroactive from Endurance |
Min-Maxing Needed? | Absolutely | Nope, pick what you want |
Custom Classes | Yes | Yes |
Specialization Impact | Skill growth rates only | Skill growth + stat boosts |
It’s still Oblivion, but with training wheels removed and freedom restored. You get to build how you want, level how you want, and stop fearing that one Acrobatics point you accidentally got at level 3.
That’s everything you need to know about the leveling system. If you want to know which races are the best or bookmark all console commands, we’ve got you covered.