
WWE 2K22 has been labeled a successful relaunch of the wrestling video game series, with Chief Brand Officer Stephanie McMahon announcing a big deal for an RPG game on the back of its release.
The world of wrestling was turned upside down by the global health situation of the last two years, as audiences around the world were prevented to attend WWE live events and the video game franchise was put on pause. However, on March 8, WWE 2K22 was released with a bumper set of DLC wrestlers being dripped out in the proceeding months. They’re not stopping there, though. While rival brand AEW is seeing some of its top stars reportedly frustrated with their video game developer, the McMahons have been quick to get the news out there that they’re working on something never-before-seen in sports entertainment – a roleplaying title.
WWE RPG game deal confirmed by Stephanie McMahon
During a recent earnings call, Steph commented on how WWE 2K22 had performed. According to PC Gamer, she said: “We were extremely pleased with the relaunch of our premium videogame console franchise, WWE 2K.
“After taking a little more than a year off to improve the game engine, we worked hand in glove with our partners at Take-Two Interactive, listened to our customers and fans, and earned back their trust by delivering a game that exceeded their expectations.”

Instead, McMahon has teased an expansion into the roleplaying video game market – which is expected to grow to a valuation of $22,471.3 million by 2023, according to market analysis.
