
LoL’s 25.12 patch preview is here, with the big pull being some huge shifts to Rammus aimed at making him a more viable jungler who’s about more than just countering basic attack champions.
After 25.11’s magic item-focused patch, the devs are honing in on champ balance ahead of MSI 2025. There’s a lot more happening this update besides Uzi’s Hall of Legends skin collection.
There are a ton of jungle-focused updates, ones meant to bring characters like Lee Sin and Nidalee back into the meta ahead of MSI. After all, these are some of the most fun and skill expressive jungle champions to watch. It should come as no surprise that Riot wants to put them in a better spot before one of the year’s biggest internationals.
Here are the full notes for League of Legends patch 25.12.

LoL patch 25.12 notes
Champion Changes
Aatrox
Passive: Deathbringer Stance
- Healing increased: 80% of post-mitigation damage >>> 90% of post-mitigation damage
E: Umbral Dash
- Heal ratio increased: 0.9% per 100 bonus HP >>> 1% per 100 bonus HP
Ahri
E: Charm
- Duration decreased: 1.2-2 seconds >>> 1.2-1.8 seconds
R: Spirit Rush
- Cooldown increased: 130-100 >>> 140-100
Aphelios
Base Stats
- Armor growth per level increased: 4.2 >>> 4.4
- Severum heal increased: 2-7.1% >>> 2.5-7.1%
Aurora
Base Stats
- Base magic resist: 30 >>> 32
R: Between Worlds
- AP scaling increased: 60% >>> 70%
Azir
Base Stats
- Movement speed decreased: 335 >>> 330
- Bonus attack speed per level decreased: 6% >>> 5.5%
Bard
Base Stats
- Movement speed increased: 330 >>> 335
Bel’Veth
R: Endless Banquet
- Cast range increased: 275 >>> 450
Garen
E: Judgement
- Base damage per spin reduced: 4-20 >>> 4-16
- AD scaling per tick increased: 36-44% >>> 36-48%
Gwen
Base Stats
- Base health reduced: 620 >>> 600
W: Hallowed Mist
- Cooldown increased: 22-18 >>> 24-18
Jax
Passive: Relentless Assault
- Attack speed increased: 3.5-11% >>> 3.5-13.5%
R: Grandmaster-At-Arms
- On hit base damage increased: 75-185 >>> 80-200
Kalista
Base Stats
- Base health decreased: 580 >>> 560
Q: Pierce
- Cooldown increased: 8 >>> 9
LeBlanc
E: Ethereal Chains
- AP scaling on second hit increased: 80% >>> 85%
R: Mimic
- Cooldown decreased: 50-30 >>> 45-25
Lee Sin
E: Tempest
- Cooldown decreased: 9 seconds >>> 8 seconds
- Slow on second activation adjusted: 20-80% >>> 35-75%
Mordekaiser
Q: Obliterate
- Base damage increased: 80-200 >>> 80-220
Neeko
Q: Blooming Burst
- Initial damage adjusted: 80-260 (+50% AP) >>> 60-260 (+60% AP)
W: Shapeshifter
- Passive on-hit damage decreased: 40-180 >>> 30-170
Nidalee
E: Swipe
- AP scaling increased: 40% >>> 50%
Rammus
Base Stats
- Base AD increased: 55 >>> 65
- Base armor reduced: 40 >>> 35
- Armor growth per level reduced: 5.5 >>> 4.5
- Base attack speed increased: 0.656 >>> 0.7
Passive: Spiked Shell
- No longer grants on-hit magic damage
- Now grants bonus AD equal to 15% bonus resistances
Q: Powerball
- Base damage increased: 80-200 >>> 80-240
W: Defensive Ball Curl
- Rammus’ old passive is now built into this ability
- Deals 10 (+10% total resistances)
- This is a buff, damage only scaled with armor before
- Deals 10 (+10% total resistances)
- Base armor reduced: 40 >>> 27
- Armor scaling reduced: 35-75% >>> 35-65%
- Base magic resist increased: 10 >>> 27
- Magic resist scaling increased: 30-50% >>> 35-65%
- Duration increased: 6 seconds >>> 7 seconds
- Basic attacks no longer extend this ability’s duration
E: Frenzying Taunt
- No longer grants attack speed
- Now deals 80-160 (+70% AP) to monsters upon ability use
R: Soaring Slam
- Base damage increased: 100-250 >>> 100-350
- Shockwaves no longer deal damage
- No longer deals up to 50% bonus damage in th ecenter
- Slow increased: 15-20% >>> 30-60%
- Slow duration now refreshed by shockwaves instead of increased
- This is a nerf
- Cooldown adjusted: 90 seconds >>> 120-90 seconds
Rumble
Q: Flamespitter
- Max health damage scaling decreased: 6-10% Max HP >>> 6-8% Max HP
E: Electro Harpoon
- Slow decreased: 15% >>> 10%
Samira
Passive: Daredevil Impulse
- Passive movespeed per stack increased: 2-3.5% >>> 2.75-3.5%
Q: Flair
- Base damage increased: 0-20 >>> 5-25
Senna
Passive: Absolution
- Ghost spawn chance on minions you last hit reduced: 14% >>> 10%
Taliyah
Base Stats
- Base magic resist decreased: 30 >>> 28
Q: Threaded Volley
- Empowered Q damage amp decreased: 190% >>> 180%
Twisted Fate
R: Destiny
- Cooldown decreased: 180-120 seconds >>> 160-100 seconds
E: Stacked Deck
- Bonus attack speed increased: 10-50% >>> 15-55%
Varus
Base Stats
- Base armor reduced: 27 >>> 24
Vi
W: Denting Blows
- Base damage reduced: 4-10% max HP >>> 4-8% max HP
- Bonus AD scaling increased: 2.86% max HP per 100 bonus AD >>> 3.5% max HP per 100 bonus AD
- Attack speed buff reduced: 30-60% >>> 30-50%
E: Relentless Force
- Base damage increased: 0-60 >>> 10-90
- AD scaling reduced: 120% >>> 110%
Yasuo
- Buffs coming soon
- Yasuo was named in Phroxzon’s original preview but not in the full one. We’ll leave him here for now, but there’s a good chance his buffs were pulled from the patch.
Yorick
Passive: Shepherd of Souls
- Ghoul attack speed reduced: 100% of Yorick’s bonus AS >>> 8-80% of Yorick’s bonus AS
Q: Last Rites
- Base damage reduced: 30-130 >>> 30-110
Zeri
R: Lightning Crash
- Base damage upon activation increased: 175-375 >>> 200-400
- Lightning AD scaling increased: 30% >>> 40%
Rune Changes
Grasp of the Undying
- Modifier for ranged champs reduced: 60% >>> 50%
- Range damage reduced: 2.1% max HP >>> 1.75% max HP
- Ranged heal reduced: 0.78% max HP >>> 0.75% max HP
- Ranged bonus HP reduced: 3 >>> 2.5
Systems Changes
Atakhan
- Top lane damage importance increased by 20-25%
- This is meant to compensate for it being a solo lane and should result in Atakhan spawning up there more often.