TFT Fates: Every new Champion, Origin, and Class coming in Set 4

Divine Sword Irelia and Spirit Blossom Ahri from TFT Fates

Teamfight Tactics (TFT) Set 4: Fates will be arriving very soon, and we have all the info on the new Legends, Origins, Classes, and more content arriving with it.

The new TFT set will arrive with Patch 10.19 on September 16 according to Riot, but the developer also said we would see it arrive on the Public Beta Environment soon to try out for ourselves.

Galaxies is on its way out in the coming weeks, with Fates taking over Riot’s autobattler, Teamfight Tactics, 18 months after its release.

Sett in TFT Fates
Sett’s Origin in TFT Fates is interesting, to say the least.

The new set takes TFT to the world of fantasy, incorporating new Dragon-themed Little Legends, cosmetics, and a new lineup of champions, origins, and classes to use in battle.

We’ve known about TFT: Fates for a good while now, but it was only recently that we saw how Riot would be putting a unique spin on Season 4 with the new “Chosen” mechanic, which revolves around the units themselves.

Chosen brings power to individual champions in your shop, and players will definitely want to build their compositions around them, as they bring have very handy stat boosts that can really buff up your team.

This new mechanic, obviously, has everything to do with the champions you buy from the shop. A Chosen champion will occasionally pop up in your shop as a two-star unit. They’ll cost three times the normal one-star price ⁠— so a one-cost unit will cost three gold, while a five-cost unit will be priced at 15 gold.

Spirit Blossom Teemo in TFT Fates
Plenty of the new Spirit Blossom champions, like Teemo, feature in TFT Fates.

Basic maths aside though, you’re probably wondering what new origins and classes we’ll see in Fates, and which ones will be returning from Galaxies. Thankfully, Riot has included a very helpful cheat sheet listing them all and their various team buffs.

Related

If you want to know more about what champions, traits, classes, and abilities are coming in TFT: Fates, read below for a full breakdown.

Set 4 Fates cheat sheat
There are a bunch of new Champions, Origins, and Classes included in TFT Fates.

TFT: Fates Set 4 Champions

TFT: Fates Set 4 Classes

Adept

  • 2 units: Reduce the attack speed of all enemies by 50 percent for 3 seconds
  • 3 units: Reduce the attack speed of all enemies by 50 percent for 5 seconds
  • 4 units: Reduce the attack speed of all enemies by 50 percent for 8 seconds

Assassin

  • 4 units: 25 percent Crit chance, 25 percent Crit Damage
  • 6 units: 40 percent Crit Chance, 40 Percent Crit damage)

Brawler

  • 2 units: 400 increased maximum health
  • 4 units: 700 increased maximum health
  • 6 units: 900 increased maximum health

Dazzler

  • 2 units: Reduce their target’s attack damage by 52 percent for five seconds
  • 4 units: Reduce their target’s attack damage by 52 percent for 10 seconds

Duelist

  • 2 units: +10 percent AS per stack
  • 4 units: +20 percent AS per stack
  • 6 units: +40 percent AS per stack
  • 8 units: +100 percent AS per stack

Hunter

  • 2 units: 100 percent Bonus Damage
  • 3 units: 150 percent Bonus Damage
  • 4 units: 200 percent Bonus Damage
  • 5 units: 250 percent Bonus Damage

Keeper

  • 2 units: 125 shields
  • 4 units: 175 shields
  • 6 units: 250 shields

Mage

  • 3 units: 20 percent of their total Spell Power
  • 5 units: 70 percent of their total Spell Power
  • 6 units: 100 percent of their total Spell Power
  • 9 units: 150 percent of their total Spell Power

Mystic

All allies have increased Magic Resistance.

  • 2 units: 40 increased Magic Resistance
  • 4 units: 100 increased Magic Resistance

Shade

  • 2 units: 100 Bonus Magic Damage
  • 3 units: 200 Bonus Magic Damage
  • 4 units: 300 Bonus Magic Damage

Sharpshooter

  • 2 units: One Ricochet with 70 percent Reduced Damage
  • 4 units: Two Ricochets with 40 percent Reduced Damage
  • 6 units: Three Ricochets with 20 percent Reduced Damage

Vanguard

  • 2 units: 100 bonus armor
  • 4 units: 200 bonus armor
  • 6 units: 500 bonus armor

Emperor

Innate: Emperors deploy with two additional units that may be moved separately. These spearmen cast when their general does and rapidly lose health when the general dies.

TFT: Fates Set 4 Traits

Cultist

Once your team loses 50 percent of their health, Galio is summoned, slamming the largest cluster of enemies and knocking them up.

  • 3 units: Tyrant Galio
  • 6 units: Lord Galio
  • 9 units: Supreme Overlord Galio

Divine

  • 2 units: Divine units deal 20 percent more damage for the rest of combat
  • 4 units: Divine units deal 40 percent more damage for the rest of combat
  • 6 units: Divine units deal 65 percent more damage for the rest of combat
  • 8 units: Divine units deal 100 percent more damage for the rest of combat

Dusk

  • 2 units: All allies gain 20 percent spell power
  • 4 units: Dusk champions gain an additional 40 percent spell power
  • 6 units: All allies gain 50 percent spell power
  • Dusk champions gain an additional 100 percent spell power

Enlightened

Enlightened generate more mana.

  • 2 units: 50 percent more mana generated
  • 4 units: 75 percent more mana generated
  • 6 units: 100 percent more mana generated

Elderwood

Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.

  • 3 units: 20 Armor and MR, 5 AD and SP
  • 6 units: 35 Armor and MR, 10 AD and SP
  • 9 units: 60 Armor and MR, 25 AD and SP

Exile

If an Exile has no adjacent allies at the start of combat, they gain:

  • 1 unit: A shield equal to 50 percent of their maximum health
  • 2 units: 100 percent lifesteal

Fortune

  • 3 units: Winning combat against a player will give bonus orbs. The longer you’ve gone without an orb, the bigger the payout.

Moonlight

  • 3 units: At the start of combat, the lowest star-level Moonlight champions stars up until combat ends. (In the case of a tie, the champion with the most items is chosen.

Ninja

Ninja grants bonus attack damage and spell power. This effect is only active when you have exactly one or four unique Ninjas.

  • Zed (2), Kennen (3), Akali (3), Shen (4)

Spirit

  • 2 units: 35 percent of mana cost
  • 4 units: 90 percent of mana cost

Warlord

  • 5 units: 200 HP and 20 SP
  • 6 units: 450 HP and 40 SP
  • 9 units: 700 HP and 60 SP

The Boss

When The Boss first drops to 40 percent health, he removes himself from combat to start doing sit-up. Each sit-up restores 10 percent health and gives him 20 percent attack speed. If he reaches full health, he returns to combat Pumped Up, converting his basic attack and spell damage to True Damage. If all of his allies die, he’ll immediately return to combat.

Tormented

Innate. After participating in three combats, Tormented are given the option to transform.